This power makes it much easier to do public ops, since you can reach a public ops location anywhere on the map at the cost of some energy. Every level of flight gives you an extra point of style, increasing the rate at which you gain influence. The game refers to this as a 'utility' power, and boy does it do that. Once you have your first level of resistance, it's time to get a power. At each level, it will give you an extra style point, which increases influence gain tremendously. To maximize influence, consider the Flight power. Global influence can also be converted, but only do that if you need specific other influence because in most cases spending global influence is at a better rate than converting it. Resistance can only be bought with initiative influence so you'll need to convert your school influence into that here. Larson to convert your influence into other types. 6 at a time might seem insignificant, but you will often run out of useful thing to do with your charm, and getting 5 girls a day to do it is 30 influence. When you have 60 favor with a character, you can ask them to gossip about you and gain style x 2 global influence. This will raise your style to 3, which is important to gaining influence. Skip school on the first Monday and go to Globex twice and max out your Enhanced Senses. You can also unlock level 2 jobs, provided you have the skills to do so, which have a slightly lower chance of success but a higher payout overall.
To increase the money you make from working, you can use either logistics influence or global influence to increase your pay at a particular job up to three times. Successfully working may also give you global influence, school influence, and other benefits. Doing any job at the school currently costs 40 energy, but as long as you succeed you will make at least $50 per time slot you work. The first job you can unlock is the Janitor job in the school. You can only get there during school hours and you either need to fly there or get somebody to drive you. Once you get your grades up enough to get some logistics (or global) influence, however, the easiest and fastest way to make money is through jobs unlocked at the Logistics Division. The small favor route is stronger because the significantly lower charm cost lets you also tap the girls for influence. Otherwise, for 2 charm and about 15 favor you can get $20. With 6 charm, 90 favor with a girl, and catching her before class, you can skip class with her and take all her money for about 35 favor. Chat up other girls as available, get phone numbers at 60 favor, and don't neglect phone interactions. At school, immediately start in on Sandra since she starts at 40 favor. The sister perk doubles the available money. If you're just starting out and having trouble getting your grades up quickly, you can also try this New Hero Blues for a more direct step-by-step approach to getting your Grades to 100 points by the end of September.īefore you unlock jobs via the Logistics Division, you can chat up your family and drain them of money every week. Once your grades hit 100, you can maintain them with just 3 study actions in your bedroom over Saturday and Sunday. Remember that, even if you study, your grades only update in your profile every Friday morning. The only way to get your grades up to 100 by the end of September is to hire a tutor in the school at least a few times in addition to studying at home when you can. Keeping your Grades up will give you school influence each month. Getting your grades up by the last Friday morning of the month will prompt a cut-scene where you get school influence. If you get a critical success in a class, then in addition to talent points you will also receive one study point. If you took the Stephanie perk, train with her on the weekend to improve your concentration which will up your critical chances in classes at school. Your Grades drop by 6 points a week, but if you have fewer than 6 study points, studying at home is twice as effective and grants you two study points instead of the usual one per study action.
Studying at home is energy intensive but often your best choice when not at school at the beginning of your game. Getting resistance requires initiative influence. Powers cost money and require levels or resistance.